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Music and Sound Design for Video Games

Against Zombies (Spec. Project)

Music & SFX by Josal Fernández

The audio doesn’t just accompany the action; it dictates the frenetic pace of survival, transforming the chaos of the horde into an experience of absolute focus and pure adrenaline.

The mix prioritizes a hierarchy of threats: from footsteps on asphalt, through the metallic cadence of gunfire or the visceral impact of explosions, to the enemy screams that define their position in 3D space.

(AI-generated video footage for demonstration purposes)

Jungle Adventure (Spec. Project)

Music & SFX by Josal Fernández

The audio narrative of this gameplay is designed to punctuate discovery and the scale of the environment. The sound evolves dynamically: beginning with the organic design of dense vegetation, transitioning quickly to the echoes of the temple materials, and culminating in an opening up to an expansive soundscape.

The audio makes the scale of the waterfall tangible, utilizing the contrast between the detail of the wildlife and the roar of the water to transform exploration into an experience of absolute awe.

(AI-generated video footage for demonstration purposes)

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